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Electrotechnical and Computer Engineering

Vol. 35 No. 03 (2020): Proceedings of the Faculty of Technical Sciences

SOFTWARE SOLUTION FOR UNITY INTERSCENE DEVELOPMENT

  • Stevan Zivlak
DOI:
https://doi.org/10.24867/07BE36Zivlak
Submitted
March 2, 2020
Published
2020-03-02

Abstract

This paper aims to present a solution for the problem of cutscene development using Unity engine. C# scripts are used to listen for key game events, trigger cutscenes when such events occur and synchronize the order and timing of events within them. The scripts use internal Unity mechanisms for collision detection. This solution gives unprecedented control, but better solutions exist in terms of development speed.

References

[1] https://boingboing.net/2018/07/17/the-most-popular-engines-for-i.html (pristupljeno u oktobru 2019.)
[2] S. Lavelle, „Bfxr – Make Sound Effects for Your Games“, https://www.bfxr.net/, Bfxr – program za generisanje zvučnih efekata.